'import'에 해당되는 글 1건
- 2008/06/25 C#에서 unmanaged dll 호출하기?
원문 : http://msdn.microsoft.com/ko-kr/magazine/cc301501(en-us).aspx
From the August 2002 issue of MSDN Magazine
From the August 2002 issue of MSDN Magazine
| Call Unmanaged DLLs from C#, Killing Processes Cleanly | ||
| ||
| Download the code for this article: CQA0208.exe (47 KB) | ||
| Q
How do I call a DLL or Win32® API function from my C# code if the
function has a string (char*) output parameter? I can pass a string for
an input parameter, but how do I get the returned string? Also, how do
I call functions that require a struct or a callback, like
GetWindowsRect and EnumWindows? I'm trying to convert from C++ and MFC,
and I can't cope! E. Nguyen A One of the major benefits of Microsoft® .NET is that it provides a language-independent development system. You can write classes in Visual Basic®, C++, C#—whatever—and use them in other languages; you can even derive from classes in a different language. But what happens when you want to call some old-school unmanaged DLL? You have to somehow translate .NET objects into the structs, char*'s, and function pointers C expects. In techno lingo, your parameters must be marshaled. Marshaling is a big topic, but luckily you don't have to know much to get the job done. To call a DLL function from C#, first you must provide a declaration, something programmers using Visual Basic have been doing for years. In C#, it's DllImport: In C#, you use DllImport to tell the compiler where
the entry point lives and bundle your wrapper functions inside a class.
You can give this class any name you like; I chose Win32. You can even
put the class inside a namespace, like I did in Figure 1. To compile Win32API.cs, type:Now you have a Win32API.dll you can use in any C# project.The compiler knows to find SetWindowText in user32.dll and
automatically converts your string to LPTSTR (TCHAR*) before calling.
Amazing! How does .NET perform this magic? Every C# type has a default
marshaling type. For strings, it's LPTSTR. But what happens if you try
this for GetWindowText, where the string is an out parameter, not an in
parameter? It doesn't work because strings are immutable. Really. You
may not have noticed, but whenever you do something to a string, a new
string is created. To modify the one and only actual string, you have
to use StringBuilder:The default marshaling type for StringBuilder is also LPTSTR, but now GetWindowText can modify your actual string. So the short answer to your first question is, use StringBuilder.All that seems super, but what happens if the default marshaling type isn't what you want? For example, suppose you want to call GetClassName? Windows® gurus know that unlike most API functions, GetClassName takes LPSTR (char*), even in Unicode builds. If you pass a string, the common language runtime (CLR) will convert it to TCHARs—oops! Never fear, you can use MarshalAs to override the default: Now when you call GetClassName, .NET passes your string as an ANSI char, not a wide one. Whew!So much for strings. What about structs and callbacks? As you might guess, .NET has a way to handle them, too. Take a simple sample, GetWindowRect. This function stuffs a RECT with a window's screen coordinates: How do you call GetWindowRect from C#? How do you
pass the RECT? You do it as a C# struct, using another attribute,
StructLayout.Once you have your struct defined, you can implement the wrapper like so:It's important to use ref so the CLR will pass your RECT
as a reference so the function can modify your object, not a nameless
stack copy. With GetWindowRect defined, you can call it like so:Note that you must use the ref in the call as well as the
declaration—picky! The default marshaling type for C# structs is—what
else?—LPStruct, so there's no need for MarshalAs. But if you made RECT
a class instead of a struct, you'd have to implement the wrapper like
this: In C#, just like C++, there are lots of ways to do
things. But System.Drawing already has a Rectangle struct for handling
rectangles, so why reinvent the wheel? The runtime already knows how to marshal a Rectangle as a
Win32 RECT. Please note, however, that there's no need to call
GetWindowRect (or Get/SetWindowText for that matter) in real code,
since the Windows.Forms Control class has properties for this:
Control.DisplayRectangle to get the window rectangle, and Control.Text
to get or set the text. You only need the API wrappers I've shown if for some reason you only have an HWND, not a Control-derived object.Strings, structs, Rectangles... what else? Oh yes, callbacks. How do you pass a callback from C# to unmanaged code? All you have to do is remember to say "delegate." Once you've declared your delegate/callback type, the wrapper goes like this:Since the delegate line merely declares a delegate type, you have to provide an actual delegate in your classthen pass it to the wrapper like so: Astute readers will notice I glossed over the
problem of lparam. In C, if you give EnumWindows an LPARAM, Windows
will notify your callback with it. Typically lparam is a pointer to
some struct or class that contains context info that you need to do
whatever it is you're doing. But remember, you can never say "pointer"
in .NET! So what to do? In this case, you can declare your lparam as
IntPtr and use a GCHandle to wrap it: Don't forget to call Free when you're finished!
Sometimes in C# you actually get to free your own memory, just like in
the old days. To access the lparam "pointer" inside your enumerator,
use GCHandle.Target. Figure 2
shows a class I wrote that encapsulates EnumWindows in an array.
Instead of fussing with delegates and callbacks, you can write the
following:Pretty neat! Believe it or not, there's a method to all
this madness. Everything makes sense once you get the hang of it. You
can even use DllImport-style wrappers in managed C++. With .NET, you
can move freely between managed and unmanaged worlds, as long as you do
the proper translation. Most of the time you don't have to do anything;
it just works. Occasionally, you need MarshalAs or a wrapper like
GCHandle. For more on interop, read "Platform Invoke Tutorial" in the .NET documentation.Figure 3 shows a little program I wrote. ListWin lists the top-level windows with switches so you can display HWNDs, class names, titles, and/or window rectangles, using RECT or Rectangle. Figure 4 shows a sample run. I stripped some of the code to save space here; as always, you can grab the full source from the link at the top of this article. ![]() Figure 4 ListWin Sample Q I'm writing an app that backs up files to a network drive. My program works unless a user has Microsoft Outlook® open; then my program can't copy the mailbox file (mailbox.pst) because Outlook opens it with exclusive access. I want to be able to kill Outlook if it's running. How can I kill a process cleanly? Jose Mercando A A program called tskill.exe (see Figure 5) comes with newer versions of Windows and it does what you want. ![]() Figure 5 tskill For example kills the running instance of Outlook. But if you want to
write the code yourself, the safest way to kill a process is to post a
WM_CLOSE message to its main window:Once the message is posted, you usually should wait for the process to actually terminate:When the process terminates, it flips to the signaled
state and WaitForSingleObject returns WAIT_OBJECT_0. If it returns
something else, the process is either hung or still doing something. In
that case, the only way to kill the process is to pull out the big
bazooka, TerminateProcess. If you want to be really nice, you can send the main
window a WM_QUERYENDSESSION before you close. Apps receive this message
when the user is about to end the session (log out) or when someone
calls ExitWindows. Apps are suppose to prepare for imminent death.
Typically this means presenting a dialog that says something like, "Um,
pardon me, but the system is about to implode and if you want to save
the last ten hours of changes you've made, this would be a good time;
would you like to save now? (Yes/No/Cancel)." WM_QUERYENDSESSION can
even reject death (for example if the user chooses Cancel), in which
case life goes on. In code, it looks like this: It's important to use SendMessageTimeout, not
SendMessage, in case the process you're trying to close is hung.
SMTO_NOTIMEOUTIFNOTHUNG is a flag that's only available in Windows 2000
and Windows XP that says, "don't timeout if the thread isn't hung." In
other words, if the thread is processing normally then wait forever so
the user can read the dialog and decide what to do. When the user makes
his or her final decision, SendMessageTimeout will return with
bOKToKill set appropriately. Naturally, all this assumes the other apps
are well-behaved and process WM_QUERYENDSESSION as they're supposed to,
which isn't always the case.I wrote a program, kp.exe (see Figure 6), to kill a process just like tskill. It uses a class CFindKillProcess (see Figure 7) to find and kill the process: FindProcess uses CProcessIterator and
CProcessModuleIterator from last month's column to iterate the
processes, looking for one whose first module (the EXE that started the
process) matches the one you want to find: FindProcess looks for "foo" or "foo.exe." If it
finds the process, it returns the process ID, which you can then pass
to CFindKillProcess::KillProcess. KillProcess encapsulates the close
window/terminate logic I just sketched. It uses CMainWindowIterator
from last month's column to iterate the main windows of the process
(there can be more than one), posts a WM_CLOSE to each, then waits for
the process to die. It has a BOOLean parameter that says whether to use
TerminateProcess if the app doesn't die willingly. For details, see Figure 7.Send questions and comments for Paul to cppqa@microsoft.com. | ||
| Paul DiLascia is a freelance writer, consultant, and Web/UI designer-at-large. He is the author of Windows++: Writing Reusable Windows Code in C++(Addison-Wesley, 1992). Paul can be reached at askpd@pobox.com or http://www.dilascia.com. |



이올린에 북마크하기
Prev
Rss Feed